UX research | design strategy
Wellness Experiences in VR
ISM ARTS & CULTURE | 2021
This project is currently in the research and development phase, with the aim of creating immersive VR wellness experiences for EsVedra, a global community of wellness content creators.
UX Design & Research | health design
Digital Patient Care Assistant [DPCA]
ISM arts & culture | 2021
DPCA is a patient-centered service that leverages artificial intelligence & machine learning to empower patients in managing long-term and chronic conditions. DPCA aims to ensure optimal health outcomes with the latest technology. It is a suite of tools that equips patients with user-friendly solutions, understandable health data visualization, as well as personalized treatment plans and strategies in order to play an active role in managing their medical journey.
Service Design | SOCIAL INNOVATION
Racial Equity Accelerator [REA]
ISM ART & CULTURE | 2021
Applying technology innovation (AI, data science, coding) in partnership with Google AI and AWS to fast-track the solutions of influential organizations on the frontlines of addressing systemic racism globally.
Design Research | Service Design
Craft Connected
EMILY CARR UNIVERSITY OF ART+DESIGN | 2018
Craft Connected is a service that integrates and synthesizes the elements of craft and cultural ritual practices in order to develop social engagement with environmental sustainability. Through Craft Connected, people participate in the making of an artifact as a craft activity that supports a cultural ritual.
DESIGN RESEARCH | RESEARCh workshop
Gift Exchange & Sustainability
DESIS LAB | EMILY CARR UNIVERSITY | 2017
Led and ran a co-creation workshop to explore ideas regarding expanding the culture of sustainability in a community. The main goals of this workshop were introducing cross-cultural ritual and building a desirable context to bridge across cultures as well as support new rituals of caring and giving.
Product Design | Health Design
Design for misshaped head
LIVING LABS | Design for startups | 2017
Redesigned the features and user experience of the therapy helmet for infants with misshaped head in an agile process, increased the treatment effectiveness of the product by 37%.